Hey guys ive read some stuff on hiveminds from people on this subreddit saying they arent op. If you need amenities, just build a Nexus District. Through Rogue servitor struggle a lot less, due to bio-trophy happiness greatly increasing your stability. r/Stellaris • We need more uniquely bizzare pre-FLT planets and/or parallel Earth types to meaningfully inreact with. #3. A hive planet, a mining world, and a fortress world at least. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by…Hive Mind Authorities. g. As a hive mind, you're naturally taking biological ascension, and nerve-stapled livestock stop impacting happiness. Devouring Swarm is the best tech-setup of the Hive Mind. Hive-minds have a bonus to pop growth. Amenities, in general, are infrastructure and items needed for life to proceed smoothly. 8 free (compared to 20. Eternal vigilance. While not lighting the world on fire. Just completed a play through as a hive mind, it felt pretty bad having to give up multiple building slots to keep your amenities above 0. Business, Economics, and Finance. 40% of empath hive minds have a more benevolent personality, while 60% have the standard one. This article is for the PC version of Stellaris only. Parallel growth is almost always worth it unless your species is over-saturated already. True but there shouldn't be difference for the sake of difference, as we've discussed having sectors can absolutely make sense for Stellaris hive minds. The need to have tons of pops just. Also it's easy to miss but those nodes don't count towards the leader cap. I am a little confused when it comes to robots and amenities. Now the question is, on which kind of planets would I boost amenities with either 1. Here's a trick: When you take over a new planet with a new species the hive mind assimilation begins but when 1 pop is converted you can go to the species page and apply the hive mind template to all the others, greatly speeding up the assimilation time at the cost of your society research. 8 per Job, or from 6 to 7. machines), just like a tradition shift. This makes Talented a great trait to have. 25 unity/pop, which will help a lot for hives. Hive-Minds tend to play in a pretty isolationist way, only concerned about the hive surviving and thriving. Which gets smaller the more techs/traditions you research. • 1 yr. . Taking over primitives and converting them into livestock will decrease the approval rating of any planet with the livestock. I think both Hive Minds and MEs can gain. The leader of these empires is the hive mind itself, and as such, is immortal, as it lives on through a. Related Topics. I provide them a goal, a vision, a direction. I really do not like the trade system in stellaris: in terms of no energy strat every trade worker produces 50% for nothing and you have to take care of your trade route - hive can take even isolated systems in the space and do not have to. It's not that good for Gestalts either, again because 2 unity is worse than 4 unity base gestalt unity jobs, and without ruler jobs the gestalts really want high unity output per job. Starting traits: Positive: Rapid-Breeders (+2), Very Strong (+3) Negative: Non-adaptive (-2), Fleeting (-1) Civics: Devouring Swarm, Divided Attention. That helps when I'm trying to get to Evolutionary Mastery techs faster. Reply. So as my title implies, I want to know how Hiveminds are doing right now, I used to play MEs pre 2. They are not the all-or-nothing type from before, but they still leave a surplus of those. And the most important thing: maintenance drones are bad. Their bio trophies are happy though). Sure it would be ackward has all hell to live along someone who has multiple bodies. The key attraction of hive minds at that stage of the game is simply having more pops in. Also you can use the "city district" to get more maintenance drones. Artistic-Side-3896 • 2 yr. It gives you 20% more amenities production. 5% production increase for colonies early game. Stellaris is probably the most balanced, but random events and a few powerful playstyles still dominate the meta and leave it in the 'losing is fun!' category. The need for mineral increases even further if using a lithoid hive. But those setups let you have food production worlds as mining worlds. On top of that, Hive Minds, with their housing buildings, get 50% more housing per building slot than Machine Worlds (12 with an Expanded Warren compared to 8 with an. They don't need commodity ( The orange resources ) This benefit is completely offset by the higher upkeep on their researcher, which costs a whopping 6 minerals per month. Planet capacity is capped at 500, regardless of free housing or unblocked districts. Some pre-FTL civs can convert to hive mind (fun to watch, btw), but any human operated civ has to start as hive mind. Fungalloid hive minds get amenities from their unity buildings. Also the Ascetic Civic we will take reduces pop amenity usage. While not lighting the world on fire. Brain Drones now cost 3 energy and 3 food (or minerals, lithoid) instead of 6 minerals, akin to synapse drones. 0 and after that update…Overall I think hive mind's leaders as a whole are slightly better than organics. All zerg are psionic, they're just not all powerful psionics. Best. Yes ideally you keep the amenities (or its equivalent) at +0/+1, as any higher will not give your hivemind pops any happiness. Since Engineered Evolution, Evolutionary Mastery and Hive Worlds require Bio Research tech to be discovered first. 6 ! Capured from the Orion beta stream. the mindless drones would have. But now I noticed I also have consumption of Consumer Goods as well,. Hiveminds Synapse drones produce their. We want to have only enough of stay over 50% stability. 17 years (assuming 12 mo / yr). I specifically tried to give hive minds a niche, which doesn't mean everything is easier. Or a ring-world later on. Apart from that, even i with limited hive mind playtime can already see that this origin sounds. An Illithid community is a bunch of individuals ruled by a ruler that happens to be a small hive-mind with only one body. Hive minds have a bunch of inefficiencies baked in that standard empires do not, and the. Maintenance drone gives +4 amenities -- This feels really inefficient. A single organism, where every part that *looks* independent is really no more independent than our fingers. Better researchers, technicians, and alloy jobs. The only thing that truly trivializes amenities is the free slavery/robot servitude jobs that produce amenities without using a job slot and with (almost) free real estate. GeneraIFlores • 3 mo. In actuality no new minds beyond the initial founders ever join the gestalt consciousness of the elder brain, according to the 2e Illithiad. " I don't think it's innappropriate for a single unifying force to occur in a hive mind made up from billions and billions of dronesBut this ignores that hive minds experience deviancy, hive mind planets have stability, and hive minds can even have planetary revolts which form new hive minds. 25. As any machine empire, taking over other machine pops should directly integrate them into. Pops can go over 500 and will not stop growing (or decline) until the required housing exceeds available housing by 15% (or 25%). Doing my first run as Rogue Servitors. And gives 0. Not really needed. Foundry for alloy (the one thing you can use). Hive minds work for me, but machine pre-ftl is kind of gash. Stellaris. I've been playing Stellaris since 2016 (version 1. This just sucks for "real" empires, because the hive minds are useless critters with no place in a galactic civilization. Report. I use up a building slot for a Hive Warren to get some amenities that do not come from jobs. However, the vanilla hive mind flavor is something stranger. ago And the same is true for Machine Intelligences as well. Adaptability is useful as 10% more is a +5% growth +5% job production. Main question is if I am able to vassalise people as a hive mind. Enabling happiness and consumer goods for Gestalt Consciousness seems quite completely opposite to the design IMO. Amenities. All Discussions. My capital keeps going into unrest because my robots lack amenities. TL;DR: Subterranean is an origin that works best for organic Hive Minds, NOT normal empires or even Lithoids. Before, I could use Holotheaters to get +10 amenities per entertainer. So it might be that e. I'd say I am reasonably competent in playing and managing most organic empires on Grand Admiral, but I've rarely played with a "wide" empire, usually. However, unlike other Hive Minds, Necro-Hives will allow their Livestock to procreate. How to get amenities as Hivemind. If all amenities-providing jobs are filled, its likely the AI thinks that the planet doesn't have a good enough base. The Hive Mind is probably the weakest empire type right now. do not produce faction unity). Keep your amenities positive and disable as many maintenance drones as you can. You get a spawning pool which is similar to the gene clinic, but takes only one pop. Livestock cost a little housing and some amenities, but have no other upkeep and do not take up job slots. They cannot migrate, don't have trade, don't have ethics for reliable diplomacy. It will allow so many drones to work real jobs instead of the uphill battle against amenities. Is there a good way to boost. Allow you to stack up amenities quickly and easily. I recommend checking out his suggestion. Really really bad. You basically only need farmers, and they produce you Amenities, Energy and Consumer Goods and you wont need Minerals either as you get enough from Mining Stations alone. Using Hive Warrens in combo with Ascetic reduces the need for jobs that produce amenities. Somewhere along the way I picked up a small 3. Seeking Advice - Playing as a "Wide" Hivemind, centred around Cordyceptic Drones. Without me they are a bunch or disparate limbs flailing against each other. for the Win in a Galaxy not so far away (it will be HUGE). At least until you need the planets for actual resources. CaelReader • Synthetic Evolution • 2 yr. Having just finished a run using a Progenitor Hive, I have a few thoughts. I am not gonna sit through 4 hours of rather boring gameplay so I am just grabbing a few data points from the end. Low amenities -> Lower stability -> Negative modifier to "Resources from jobs" You need amenity-producing jobs to off-set this. Species rights determined how species are treated in an empire. You just need to hit zero, although low positives is better than low negatives. #2. At least until you need the planets for actual resources. 2 per Job with the Versatility Tradition. Consider going Biological Ascension and taking either Fertile or the new Vat-Grown (I don't think you can take both). Obviously, an efficient source of amenities is incredibly powerful and means the hive mind can be very efficient with a lower number of pops. Amenities Consumption: - Distribute Luxury goods. Strength of Legions is D-tier and next to useless. Even at the start when more % matters Hive minds can start with +83% compared to +93% with fast breeders you bring your growth from 5. RadiantFleet • 2 yr. It's not that good for Gestalts either, again because 2 unity is worse than 4 unity base gestalt unity jobs, and without ruler jobs the gestalts really want high unity output per job. However! I have been thinking i need to try hive mind soon. Ascetic is just a great pick up overall +15% amenities takes care of a big weakness, and the 5% habitability is a good 2. One world for a ship building facility. Any trait, tech, tradition or civic that improves amenities is the best thing you can get because it frees up so many workers! Bonus points, your capital buildings produce synapse drones, enough to satisfy the need for amenities for some time. Lets look at all of the standard civics available to hive mind and machine empires in Stellar. Aquatic is bad for Hive Minds on live version. Hive minds cannot run the massive build cost reduction or upkeep reduction, but those are niche builds arguably centered on abuse of the system and take a while to set up. 75 empire size. 1) The hive-mind is, as stated in the dev diary, incompatible with the psionic path because, on one hand, it is already connected to the psi dimension (forgot what it was called) and exists in it, but is incapable of true ascension because that seems to be individual ascension of the members of the species, i. Mar 6, 2019. Whats the best build for this?. That means 1/4th of your drones are set aside for amenities instead of production, so you want to push that number down instead of up so your empire can produce the most resources. Apples and oranges. It could also have other flavor differences, like some buildings having different names and some aspects simply. Yes, Hive Worlds are superior to Ocean worlds even for Hydrocentric Aquatic pops. Hive Core capital buildings now provide +1 spawning drone at 80 pops, in lieu of the fact. The behaviors won’t create factions or anything, I intend to keep hive minds as free and flexible as possible as this. . Description. Talented. Hive minds struggle with habitability, and this civic is a great way to shore up that weakness. 100 pops need 100 Amenities. Lets break down the civics available to Hive Mind empires in Stellaris. They don't need commodity ( The orange resources ) This benefit is completely offset by the higher upkeep on their researcher, which costs a whopping 6 minerals per month. Primacy includes a couple very small tweaks. Or siefi style you could allow a hive mind to exist in your empire and serve it for what ever. However, the vanilla hive mind flavor is something stranger. Yes, lowered the spawn chance for the system, but if you have the system and you get to it first, it's a 100% chance to get him. As a hive mind, you're naturally taking biological ascension, and nerve-stapled livestock stop impacting happiness. Adaptability is useful as 10% more is a +5% growth +5% job production. Unless you really need that +1 to RA and have some tech rush plans then I'd swap it. Why hive-minds produce so much less unity than regular empires? Even if we forgot about ecumenopolises (but we don't), regular empires still produces more unity, and when empire gets bigger, the unity production also gets bigger, and all due to factions. You need the genetics tree to “un-hivemind” them. Ultimately hive minds are just underbudget though. Hive Minds (Paid Feature) In addition to the Advanced Civics, those with the Utopia expansion also get access to a unique Authority with a highly unique playstyle: the Hive Mind. That bonus resources from pops isnt useful at start, pick it up when you reach dna resesrch/ascensión perk, try to stay at war and devour enemies planets, it helps with your lack of pop growth, the desicion devour planet isnt a toggleable, so reneame the conquered planets and keep an eye on em to make the desicion again, and remember to remove all. Real-time strategy Strategy video game 3 comments Best RadiantFleet • 2 yr. The situation has a good story and is fun to have the chance to decide if the primitive empire will become a hive mind or not. A big nerf on Maintenance jobs right at the start of 2. The hive structures they need to function could easily be simulated or stubbed, giving them dependence on a sub-system I control, or quasi-independence. Real-time strategy Strategy video game 3 comments Best RadiantFleet • 2 yr. 0 unless otherwise noted. Charismatic, Aesthetic, those are very much god tier for amenities. A Progenitor Hive Mind empire has massive economic potential in Stellaris. The only flavourful additions available are Devouring Swarm/Terravore and Tree of Life, the latter of which is considered by many players to be an obligatory pick for. This is why hive mind should need consumer goods. Devouring Swarm is good, but thats it. As long as pop growth is king, I think that robots are a pretty key part of an "optimal" playthrough with a non-hive/spiritualist empire (hives having massive pop-growth and spiritualists experience real costs with influence). If you want to compare it that way - do bother to factor everything into account (amenities, housing, food and whatnot). They can not survive with others so they either evacuate or die under others or expatriate the original species. 1 maintenance drone produces 4 amenities and uses 1 itself, so 1/4 of your total pop is just doing bullshit jobs. . r/Stellaris. ago Yes 3 Pikmin_Hut_Employee • 2 yr. Really really bad. So an idea I've seen floating around here is as follows: "All Hive Minds feel the same. Related Topics. Hive minds are allready brokely overpowered in fiction: Instant unblockable communication. There is no tall game-play in Stellaris, in the sense of having a very few or small number of super planets vs. While amenities are a large COST, they are not a large ISSUE. It's 2328, and I don't have the Galactic Wonders Civic yet. Toutes les marques commerciales sont la propriété de leurs titulaires aux États-Unis et dans d'autres pays. Your other perks are a matter of preference. I don't really understand why there isn't maintenance drones job on Hive districts as there is with Machine. Prosperity for Tradition. Hive minds bonus is straights forward, you get to use minerals instead of consumer goods (regular empire) or energy (machine empire), for research. #1. 2. Galactic force projection galactic wonders, master builders and hive worlds. Stellaris lore is deliberately light on the details in order to let players fill in the blanks themselves. Demographics in a multispecies empire. Each livestock should be producing about +3 food. Progenitor Hive Minds are more akin to ants or bees - a family that tends to operate in a unison seemingly unachievable by normal organics, with some form of central control. In later stages your global growth will be faster than one planet. 0 base robot build speed, which becomes 3. Discomfort does not bother hive minds that run this civic, and thus they are able to endure many hardships. While they include things like entertainment or art, they're also good roads or hospitals. I use up a building slot for a Hive Warren to get some amenities that do not come from jobs. They cannot migrate, don't have trade, don't have ethics for reliable diplomacy. Fungalloid hive minds get amenities from their unity buildings. Finally Mercantile is necessary if you want to do a trade-focus approach since Merchants are the only good trade job and you need the Mercantile tradition to get them. Now if they intentionally banned this form of data. 49 to 5. 2 per Job with the Versatility Tradition. The natural neural network civic gives you science from unemployed, but this unemployed do not need goods like utopia run empires. Thanks! Absolutely! Pop growth advantage is one of the key niches of hive minds. While the best hive minds can get without tech is 1 influence/month due to ethics. This misses a huge part of Stellaris Hive Minds: Deviancy. Synths are fully conscious in theory and act as individuals. I mean, why in hell would a hive mind allow an integration at this point when 99,9% of its drones get killed. Nexus Districts are the Machine Empire equivalent of City Districts. Just because the whole Hive shares a mind, doesn't mean they don't feel some kind of happiness, they just feel it together. This generally means it takes longer to get up and going, but once you do get going, your population advantage puts you ahead. In Stellaris 3. . Its all about the pops in stellaris. There are multiple options available in Stellaris for purging but most are blatantly genocidal and therefore result in most of the galaxy despising you for your genocidal tendencies. Consumer goods have a similar issue; generally you only need as many consumer goods as you need, and excess does very little. Have Hive Minds choose either a cooperative way (offering their hyper-efficient Drones to other Empires for Resource extraction and taking a cut of their yield. Elitewrecker PT Mar 27 @ 11:26am. 0 unless otherwise noted. While they include things like entertainment or art, they're also good roads or hospitals. Synapse. 1; 1; Reactions: Reply. Maintenance drone gives +4 amenities -- This feels really inefficient. 5 Amenities needed per Robot Population. If you put the same investment into unity, as hive mind, that you do into. They're able to explode into the galaxy very quickly and establish a. Amenities are directly responsible for the stability of your planets as a hive-mind, and lacking them reduces all of a planet's production. Justification: This already will result 0. Food as a multipurpose resource is a good step but empire pirates don't really make sense for hive minds. 0 unless otherwise noted. Stellaris Real-time strategy Strategy video game Gaming. The +20% Bio Research can help you get trough the research faster. Nets me +10 lifespan, +30% growth (but -25% assembly), a whopping +35% amenities, -10% housing, and +50% habitability. Immortal ruler means you get crazy +unity bonuses forever, and hive mind leaders have the same max age but can be recruited approximately 15-20 years younger, so basically, they start with enduring trait automatically by having young leaders. The Stellaris Hive Mind was rushed and is pretty uninteresting and obviously in need of an update. 3, Hive Minds could release vassals if they had non-hive pops in their empire. ago. 5 came out and war has become increasingly burdensome as the game goes on. Blue ones that increase habitability will let you hit 100% habitability on all worlds. Jump to latest Follow Reply. The Fan Hivemind. It is in the Ethics circle - the icon in the exact middle. Livestock cost a little housing and some amenities, but have no other upkeep and do not take up job slots. Yes. They work somewhat like housing, in that supply and demand are calculated separately for each planet, but most of your Amenities will be created by pops holding suitable jobs and not by your. After some time i realized that 80% of the galaxy was settled by self-enlightened hive minds. It takes several times the number of jobs to produce the same number of amenities. Catalytic Processing Hive Mind. 33 pop_growth_speed. What do you think about hive minds? I have a great disgust for the hive mind civilisations because they are not compatible with others and they have such a great cohesion, no personality, they are like zombies in some kind. 84. It'd help add some nuance to the broad spectrum of what qualifies as a "hive mind" society in fiction. This page was last edited on 13 April 2017, at 11:37. Another way to think of a hive mind might be that you have a species of. There are different species perks to create extra energy credits as plantoids so you can. ago. "One Hive. The only way I would do unruly, is if I keep empire sprawl (primarily pops. And the same is true for Machine Intelligences as well. 407K subscribers in the Stellaris community. All robots have been networked into a hive mind of sorts and work together for the betterment of. If you're finding it hard at first, take species picks that reduce amenities usage; hive minds need 1/4 drones assigned to maintenance, so knocking that down. For standard empires the Entertainer is your go-to choice, which produces 10 amenities each as well as a decent 2 unity. . MozarteanChaos Apr 14, 2020 @. Mat culture workers produce a lot of amenities. They act like Xenomorphs. Hivemind is something you have to start with. Hive-minds have a bonus to pop growth. There is also an event that gives -30 Stability on the colony, which is bad. The new Holdings system is too great an opportunity to pass here. Delay/dedicate less buildings towards amenity production. Fluffy-Tanuki • Agrarian Idyll • 10 mo. etc. I don't think a Hive World suits a non-arthropoid hive mind either. No factions means no free unity, and that free unity matters. But slavery changes this a lot. I'll second emotion emulators being a good pick. This is a common complaint, and easily answered. Not really, no. Jump to latest Follow Reply. Stellaris Wiki Active Wikis. Hive minds for me a pure biomass. If you need a planet with 0% stability for the revolt spyOps, then it can be countered and would. Subspace Ephasis is awesome. You don't want them forming defensive pacts if you can help it, and more space taken means more planets for more things. Due to this I find it rather restrictive that we can't make a proper psionic hive species, but rather we're forced down the biological ascension path. Well, in one sci-fi novel (The Golden Oecumene Trilogy) one of the earliest methods of immortality that was developed was people having their minds assimilated into a sort of hive mind. I'm in a situation where I had conquered a 28-pop primitive world within the first 10 years in the game. Which is great since it makes Stellaris' hive-minds the loneliest beings on the universe. Hive Mind players, how do you deal with Amenities? I always pick up the Synchronicity tradition tree with the one that gives Synaptic Drones Amenities. And leisure for prosperity (do hives use prosperity?)515 votes, 169 comments. Mar 6, 2019. A lack of amenities negatively affects your stability. ago. Figure out a planet loadout you like and has minimal maintenance drones for each planet type and start spamming them as you need them and your pops can support. Now if they intentionally banned this form of data sharing among machines to preserve individuality. As they stand at the moment, Hive Minds are pretty dry in terms of content. Adding more pops via resettlement should help too. Besides, when you complete the synthetic ascension perk you still have normal, organic, ethics. Hive mind Adviser. We have evolved for some level of conflict. 10. Uh, you can definitely have vassals as a Hive Mind, as well as be in Federations and such. Specifically, you need the 'Genetic Resequencing' tech that the 'Evolutionary Mastery' Ascension Perk unlocks, so depending on your amount of Society Research, even after getting the AP, you still might be a few years away from removing (or adding, if you are the Hive) the 'Hive Minded' trait, so keep that in mind when you try to save them. Hiveminds are so bad at producing amenities that you NEED to offload everything you can to habitats, because your planets of decent size are mostly filled with amenity and deviancy buildings. Discomfort does not bother hive minds that run this civic, and thus they are able to endure many hardships. Bum-Theory. Otherwise, have fun, it's pretty much easy mode. Besides, when you complete the synthetic ascension perk you still have normal, organic, ethics. Then hive minds also don't have to deal with happiness and as a result are far less concerned about low habitability. 1 and it turned out to be stupid good,. There were multiple hive minds, some consisting of just a couple of individuals others with thousand minds. If you want to assimilate enemy pops, you have to take the generic modification ascendancy. In this Stellaris guide video featuring @KomradTruck we will break down the Progen. Hive Minds in Stellaris are supposed to be "natural", or at. Ascetic. With normal slave empires, slaves are a pretty valuable resource, but with hive minds they are basically a burden and trap You might have mentioned this elsewhere, but you can do things like nerve-staple (requires a tech) livestock pops so they are docile. Allowing you spec more heavily into other buildings and districts. ago. If I understand the term correctly that means it's not one overmind directing everything, but countless smaller minds acting as one. Imperial Prerogative, Technological Ascendancy, Mastery of Nature, Voidborne, and Defender of the Galaxy all stand out as options. Hive/Machine Worlds This is technically 2 Ascension Perks, but they’re fundamentally the Gestalt Consciousness version of Arcology Project, one for Hive Minds and one for Machine Intelligences. But the most powerful is using a governor. Even the 0% habitability planets can provide pop growth and assembly. 7 for the upgraded one. Mind you we do get +10 amenities for an upkeep of 2 energy (if both jobs are filled) with the basic "hospital". Hive Minds are. "I would definitely like a more individualistic hivemind as it would be great for role play. Drones from another machine intelligence don't even need to assimilated, they just instantly function as your drones. The primary reason for this request is that with Overlord having added in so much in regards to vassal relations Gestalt Empires face some roadblocks when it comes to dealing with primitive empires. The Livestock can then be subsumed into the Hive via Centers of Elevation. ago. You don't have to make any consumer goods because hive minds don't need them. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Lithoid hive minds get +50 years on the back end, but their starting age changes from 10-20 to 50-80, an average of 50 years. 24 Fantastic Participants of the Community have created these 24 Hive Minds for a Battle to the. Essentially a hive mind version of Rogue Servitors except the non-hivemind pops acted as the defenders of the hive in exchange for being kept in the lap of luxury by the hive. . #8. These executive appendages of your Gestalt consciousness don’t need to age and acquire experience, so they start out younger. Big boosts to growth and resource production make these worlds a straight upgrade from the default worldsnormal empire got OP perks compered to hive lol. Due to the number of great edicts that exist now, Executive Vigor is a solid option. I do have quite some experience in Stellaris, but this is the first time I approach this kind of setup. The whole command structure is. Sorted by: 5. And the most important thing: maintenance drones are bad.